Brawl Stars Scores $110 M In Player Spending Since Launching Globally 2 Months Ago

Brawl Stars is Supercell’s latest mobile game, and it’s a really successful one.

It managed to score $110 million in player spending since it globally launched two months ago, according to the latest reports coming from Pocketgamer.

Reaching the impressive figure despite the failure to launch in China

Sensor Tower estimates claim that Brawl Stars reached this huge figure even though it failed to launch in China.

The location has been a solid performer for Supercell’s other games, but this one seems to be currently caught up in the approvals backlog, according to the online magazine.

At the moment, the US is probably Brawl Stars’ most significant contributor to player spending, says the same magazine. It accounts for 24 percent with $26.4 million. South Korea and Japan follow at 14 and 13 percent respectively.

Sensor Tower reports that the game has been downloaded 66 million times overall, Supercell CEO Ilkka Paananen has confirmed more than 80 million people have played the game so far.

Brawl Stars made $10 million in its opening week

Pocketgamer writes that the game earned more than $10 million in its opening week and then it continued to win $60 million in the very first month since it was released.

The January spending has been estimated somewhere around $51 million.

Supercell the firm has unfortunately seen a drop in revenue for the second year, but it seems that Brawl Stars early success could help turn things around in the next year; we’ll just have to wait and see.

Meanwhile, you can check out some tips and tricks on how to kill the Insane Boss. The Boss Fight in your favorite game, Brawl Stars can be tough, but with the right technique and team, you will be able to succeed.

The fight will unlock after you get 300 trophies and it pits you and two of your teammates against a giant robot. Check out some tips and tricks on how to finish him.

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