Brawl Stars brings Supercell Revenue Higher than $63 Million During the First Month

According to Sensor Tower, a mobile market research firm, Supercell made over 63.4 million dollars in the first month from the release of their latest game, Brawl Stars.

Clash Royale and Clash of Clans are also games developed by Supercell, which provided the company with $1.3 billion last year. The launch of Brawl Stars took place on 12th of December, and it is one of the other making-money game of the company which means that it is also a safe bet to say that in case older games begin to lose the player number, this one will keep the difference from feeling.

Players have spent around a combined $2 million a day on in-app purchases for the arena fighter. The game is most popular in the U.S., which accounted for 26 percent of the total revenue.

As players kept on purchasing things for the arena fighter, they have spent around a combined $2 million a day on in-app purchases. The game offered the company mother 26 percent of their revenue, and it is the most popular in the United States.

Clash Royale is the last major release of Supercell, and in its first month, it made $136,5 million. However, this is not a fair comparison as it comes as a spinoff of Clash of Clans, an already favorite game.

The revenue of Brawl Star was split evenly between iOS and Android users as on these platforms are the most players.

Twenty-six percent of the revenue comes from the United States as the American players spent approximatively $16.5 million in the first month of Brawl Stars’ release. Asians are also happy with this game, especially the South Koreans and Japanese as 12 percent and 15 percent of the game’s first-month revenue comes from them.

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