Clash Royale is a fun mobile game that puts emphasis on strategy and deck building. Players love the fact that they can spend hours on end theory crafting new ways to build decks that will dominate their enemies. However, the thing that players love the most is that Clash Royale is a free to play game. Everyone can play Clash Royale without having to pay a single dime. However, the game is still raking in billions of dollars.
How Much Money Did Clash Royale Make Since Launch?
The game has been out for just a little bit over three years and according to the folks at Sensor Tower, Clash Royale has earned more than $2.5 billion in revenue for Supercell. Despite being a free to play mobile game, Clash Royale is still making an estimate of $2.3 million per day ever since it was launched. The reason why Clash Royale is generating so much money is because it offers in-game purchases and upgrades that iOS and Android users can access for a price.
Who Are The Big Spenders?
According to the Sensor Tower report, the country that spent the most money on Clash Royale is the US with an estimated total of $750 million. Germany is sitting on the second place with 9% of Clash Royale’s total earnings since it was launched.
Giving Back To The Community
What’s great about Supercell is the fact that the game developer is giving back some of this money to the community by hosting the Clash Royale League. Supercell has announced that the 2019 edition of Clash Royale League will have a price league of one million dollars! Therefore, it shouldn’t come as a surprise to anyone that renowned eSports organizations such as TSM, CLG, compLexity Gaming, and EDward Gaming have created their own Clash Royale eSport teams.
Juana loves to cover the tech and gaming industry, she always stays on the first row of CES conference and reports live from there.